Juggling counter: the phone counts your keepy-ups by ear
Put your phone on the ground, juggle, and it counts every touch: a ring on the screen for each one you make, your run and your best, and a replay of it to send at the end. No sign-up, and no sound is recorded or sent.
How it works
- Put the phone down. Phone on the ground beside the ball, screen up, out of kicking range: one to two metres (3 to 6 ft) away. Keep your touches within two big steps of it; farther off, a soft touch is too quiet to count.
- Teach it your ball. Press Start and do three clear touches. Three dots fill as it hears them.
- Juggle. The screen becomes your run: a big number, and a ring for every touch it hears, clean circles when your rhythm is steady. Pass your best and it turns gold. Drop the ball and the next touch starts a new run.
- Share it. Stop, and your best run plays itself back, touch by touch, as a short video made on the phone itself, with your number, its rhythm and spatrian.com and nothing else. Send that, the picture, or a beat-it link a friend can open to try to beat it.
Works in Chrome or Safari on a phone. The first time, your browser asks whether spatrian.com may use the microphone.
What it listens for, and what it keeps
It is the same listener the Spatrian Audio Coach uses to count drills: it hears the sudden, short sound of the ball and nothing is recorded. It notes when each touch happened, works out your runs on the phone, and keeps one number, your best run, in this browser so you have something to beat next time.
Juggling counter: common questions
No. The phone listens for the short, sharp sound of the ball on your foot and notes only when each one happened. No sound is recorded or sent, and your count never leaves the phone. The only thing kept is your best run, as a number in this browser.
Before you start you do three clear touches, and it learns what your ball sounds like. After that it counts a sound only if it is sudden, over almost at once, and shaped like those three touches. A voice or a clap usually is not, but counting out loud close to the phone can still confuse it.
No. Open the counter, allow the microphone for spatrian.com, and juggle.
Phone on the ground beside the ball, screen up, out of kicking range: one to two metres (3 to 6 ft) away. Keep your touches within two big steps of it; farther off, a soft touch is too quiet to count.
A run ends when the phone hears nothing for more than 3 seconds, which is what a drop sounds like. The next touch starts a new run, and the page keeps your best.
The usual reasons are the phone being too far from the ball, a soft touch on grass, wind, or somebody talking right next to the phone. Move the phone closer, juggle on a harder surface, and press Go again to teach it your ball afresh.
A friend's best sent as a number: the counter opens with it as the run to beat. The link carries the number and a tag saying it is a beat-it link, never a name, and nothing you count is sent back to them or to anyone. Beat it, and you can send your own number back.
Yes, on any of them. A hard floor or a driveway is easiest to hear; on long grass keep the ball close to the phone.