For the Days Nobody Goes Outside

Rain, a cast, a fortnight of January. The session is off, and what is left is a child who still wants something to do with the game. Games is five ways to think about it rather than play it — and the reason it is worth their time is that it is built on the same material as everything else here: the curriculum they are working through, the drills they already run, and the Laws as they are actually written.

The five modes

Five modes, 311 questions, 8 a session — for ages 13–18 (U14–U18).

Soccer IQ Quiz Time

Tactics, fitness and health — one question at a time.

165 questions

Know the Laws

What the Laws of the Game actually say — with the clause that settles it.

41 questions

You Make the Call Spoken

Here is what happened. What is your decision?

28 questions

Why Does This Work?

The reason behind the coaching, in your own drills.

46 questions

How the Game Got Here

Where the rules, the records and the tournaments came from.

31 questions

Every cited answer is checked against the IFAB Laws of the Game 2026/27.

Every answer has to be settled by something

The trouble with a quiz about the rules of football is that most of them are written by somebody half-remembering. Know the Laws and You Make the Call do not work that way: every question names the Law and the clause that decides it, checked against the current edition, and the child can go and read it.

Here is a real one — the deliberate pass-back, which almost everybody gets wrong in the same direction.

A defender under no pressure passes the ball back along the ground to her goalkeeper, who picks it up. What is your decision?

An indirect free kick to the attacking team where the goalkeeper handled it
A direct free kick to the attacking team
A penalty kick, because the handling was in the penalty area
Play on — a goalkeeper may handle inside her own area

Law 12, Fouls and Misconduct — Offences by the goalkeeper. Read the Law

It is an indirect free kick, not a penalty, and the offence is the goalkeeper's handling rather than the defender's pass. A child who has been told “you can't pass back to the keeper” has learned a rule that does not exist.

The refereeing scenarios are read aloud

You Make the Call is narrated, the way a radio quiz would put it: the incident is described, and then it is your decision. It uses the same Audio Coach voice your child already hears on the drill clock, so nothing new has to be set up — and a child who reads slowly is not quietly disadvantaged by a mode that is really a reading test.

The other four modes are read on screen. Every one of them prints its question and its options in full, so a deaf or hard-of-hearing child plays exactly the same game.

Two modes are made from your own child's work

Soccer IQ Quiz Time draws on the curriculum unit your child is actually in, so the questions arrive alongside the material rather than from a generic bank.

Why Does This Work? is harvested from the coaching points of the drills themselves. A child who has run a drill twenty times knows what to do in it; this asks why it is built that way, which is the part that transfers to a game nobody planned.

What a game is not

A game is play. It is deliberately not an assessment, and the product is built so that it cannot quietly become one.

It moves no number on your paperwork. Playing earns XP and nothing else. A game touches no quiz average, contributes no minutes, and reaches no compliance filing, portfolio or transcript. An evening on the sofa answering questions is not an hour of physical education, and Spatrian will never record it as one.

It does not extend the practice streak. The streak says a child moved that day. A dot filling because a teenager sat still and tapped four options would make that claim untrue.

No child is ranked against another. As everywhere else here, the only comparison offered is against your own child's earlier rounds.

Something for the wet Tuesday

Games comes with every plan, including the free one. It is in your child's own sign-in, so they can pick it up without you.