Two-Wall Scanning Gauntlet
Continuous wall passing while reading and calling a marker behind you.
Set-up
To set up, identify a clear wall space approximately 25 feet wide by 15 feet deep. Your child will stand about four large steps (approximately 10 feet) away from the wall. Behind your child, place three distinct coloured markers (for example, a red sock, a blue toy, and a yellow cloth) in a line, roughly equidistant from each other, ensuring they are easily visible when looking over one's shoulder. You, the parent, will stand near these markers to call out colours.
What you need
- Ball
- Wall
- 3 coloured markers
The ground: 25 × 15 ft (about 8 × 5 m). One child can run it alone in a backyard. The space and equipment check lists every drill that fits the ground you have.
How to run it
- Set up. Stand about four steps from a wall, with three coloured markers behind you.
- Get a rhythm. Twenty steady two-touch passes against the wall first, no cues at all.
- Look while it travels. The shoulder check happens as the ball goes away from them.
- Call it. You call a colour; they say what they saw out loud without breaking rhythm.
- Keep passing. The pass and the look happen together. Stopping to look is the fault.
- Sixty seconds. One minute continuous, then rest a minute. Three rounds.
Coaching points
- The shoulder check happens while the ball is travelling away from you
- Say the marker out loud — a silent glance cannot be checked
- The passing rhythm must not break for the look
What to watch: The rhythm must not break for the look. If the passing stops when they turn their head, slow the cues down.
Common mistakes
- Stopping the pass to look: This means the player pauses their feet or the ball before looking, breaking the flow. In a game, this would slow them down too much to make a quick decision.
- Looking too late: The head turn happens after the ball has already returned from the wall or just before making contact. The information gathered is too old to be useful in a fast-paced situation.
- A 'silent glance': The player might turn their head but not call out the colour. This makes it impossible for you to confirm they actually saw and processed the information, which is critical for decision-making.
- Incorrect call: The player calls out the wrong colour or hesitates significantly before calling. This indicates they either didn't see clearly or didn't process the visual information quickly enough.
- Passing form degradation: The player's passes become inconsistent, weak, or inaccurate due to overemphasis on scanning. This shows they are losing focus on the fundamental skill of ball control while multitasking.
- Only looking one way: The player consistently turns their head over the same shoulder. This creates a blind spot on the other side, which is dangerous in a game where threats can come from any direction.
What good looks like
A good target: Shoulder check confirmed under half a second before contact, with the call correct 8 times in 10.
- The player maintains a consistent two-touch passing rhythm against the wall throughout the drill.
- The head turn for the shoulder check is quick, smooth, and happens while the ball is travelling away.
- The player consistently calls out the correct marker colour immediately after scanning.
- The quality and accuracy of the passes do not significantly degrade when scanning is introduced.
- The player demonstrates the ability to scan over both the left and right shoulders, not favouring one side.
- The player's body remains largely facing the wall, with only the head and neck rotating for the scan, indicating efficient movement.
Progressions and variations
Making it harder
- Level 1: Focus purely on the shoulder check and calling the colour. You call cues very slowly, allowing plenty of time for the look and response without worrying about rhythm or a timer.
- Level 2: Introduce the one-minute timer and gradually increase the speed of your cues, ensuring the player maintains their passing rhythm throughout the look and call.
- Level 3: Vary the distance from the wall. Start closer (three steps) to increase the pace, then move further back (five steps) to allow more time for the look but demand harder passes.
- Level 4: Introduce a second wall (if available) or require the player to make a small turn after receiving, passing to a different 'wall' or designated target to simulate changing direction.
- Level 5: Add a decision-making element. Instead of just calling a colour, have each colour correspond to an action (e.g., 'Red' means pass with the right foot, 'Blue' with the left).
- Level 6: Place the markers at varying heights or distances behind the player, requiring more precise and varied head turns to locate them.
- Level 7: Introduce a second ball. You, the parent, occasionally roll a second ball towards the player from the side. The player must quickly stop it and return to the drill, forcing rapid context switching.
- Level 8: Add a 'threat'. Place a cone or another marker next to one of the coloured markers. If you call 'Cone', the player must immediately 'hide' the ball by taking a small dribble away from the wall before resuming the drill.
Alone, with a sibling, or in a group
- Solo: markers behind, a colour called every two to three seconds, passing rhythm unbroken.
- Sibling: one holds up coloured cards behind the other, who calls what they see without stopping.
- Co-op: rotate through in pairs, one working and one calling, thirty seconds each.
For the parent running it
- Continuous wall passing while they read and call a marker behind them. You call the cue while the ball is on its way to the wall.
- Stop the drill when you notice a drop in focus or technique, rather than just waiting for the timer to run out. Quality over quantity is key.
- Keep it fun and positive! Celebrate correct calls and good passes. Make it a game by challenging them to beat their 'score' of correct calls.
- This drill is excellent for short, frequent practice. It can easily be fitted into a 10-minute slot daily, or a few times a week, as consistent repetition is beneficial for scanning.
- Be patient. Developing scanning is a habit that takes time to build. Focus on one element at a time if needed, like just the head turn, before adding the call.
- Model good practice by demonstrating a quick, efficient shoulder check yourself, even without a ball, to show them what it should look like.
Safety
- Ensure the area around the player is completely clear of any tripping hazards, such as toys, uneven ground, or garden tools.
- Inspect the wall surface for any sharp edges, loose bricks, or rough patches that could cause injury or damage the ball.
- Confirm the player is wearing appropriate footwear with good grip to prevent slips and falls during continuous movement.
- Encourage regular sips of water, especially on warmer days, to prevent dehydration during the continuous activity.
- Monitor for signs of fatigue or frustration; if observed, take a break or end the session early to maintain a positive experience.
More on training safely at home: Safety at Home.
Why it matters
This drill is fundamental for developing game intelligence and spatial awareness, feeding directly into decision-making on the pitch. By training players to scan while controlling the ball, it prepares them to receive passes, identify open space, and spot opponents before they even receive the ball, which is crucial for effective play in tight spaces and under pressure.
Related drills
Colour-Call Rondo
Normal keep-away, except a colour gets called and the next pass has to go towards that colour.
Three-Colour Agility Maze
Quick feet through a small grid, exiting through whichever colour gets called.
Midfield Pivot Scanning
Receive in the middle and move the ball to whichever of four gates gets called.
Scan Clock
Four coloured cones set like a clock face, the ball always moving, and a colour called at random.
Run it with the Audio Coach
In Spatrian the Audio Coach talks your child through this drill while they play it, and each run is logged as PE time on the record your state asks for. The beta is opening to a small first group of homeschool families.