Midfield Pivot Scanning
Receive in the middle and move the ball to whichever of four gates gets called.
Set-up
Set up a square playing area roughly 15 metres by 15 metres (about fifteen adult steps across) using cones or markers. Place four 'gates' evenly spaced around the outside of this square, each about 1-1.5 metres wide. These can be formed with two cones, two jumpers, or even household items like water bottles or garden pots. One player starts in the centre of the square, and if there are more players, one acts as a feeder outside the square, while others wait their turn.
What you need
- Ball
- 4 target gates
The ground: 50 × 50 ft (about 15 × 15 m). The space and equipment check lists every drill that fits the ground you have.
How to run it
- Set up. A circle or square about fifteen steps across with four gates around the outside.
- Two looks. One over each shoulder before the ball arrives.
- Call it. You call a gate number while the pass is travelling.
- First touch points. The controlling touch already faces the gate they are going to.
- Say it back. They call the gate out loud before playing it.
- Ten calls. Score out of ten, then rest and go again.
Coaching points
- Two looks before the ball arrives — one over each shoulder
- The first touch already points at the target gate
- Say which gate you are going to before you play it
What to watch: Two looks before the ball arrives — one over each shoulder. One look is not enough in the middle.
Common mistakes
- Failing to scan: The player stares at the incoming ball with their head down, missing potential passing options or pressure. This leads to slow, reactive decisions in a game.
- Poor first touch: The ball bounces too far away or isn't directed towards the target gate. This forces extra touches, allows imaginary defenders to close down space, and wastes time.
- Incorrect gate selection: The player passes to a different gate than the one called. This indicates a lack of processing the information or poor focus, leading to misplaced passes in a match.
- Hesitant decision-making: The player receives the ball and then pauses before playing, allowing an opponent time to recover or close them down. The purpose of scanning is to speed this up.
- Not verbalising the gate: The player fails to call out the gate aloud. This can signal a lack of commitment to the decision or insufficient mental processing of the information received.
- Looking only at the ball when passing: The player focuses solely on the ball as they strike it, rather than keeping their head up to ensure the pass's accuracy and weight.
- Lack of 'small' touches: The first touch is too heavy, causing the ball to travel more than an arm's length away. A controlled touch keeps the ball close, making it easier to execute the next action quickly and precisely.
What good looks like
A good target: Correct gate found on 9 of 10 calls, with the shoulder check under half a second before contact.
- The player consistently finds the correct gate on at least 9 out of 10 calls.
- The player performs a clear shoulder check (looking left and right) under half a second before the ball makes contact.
- The first touch successfully controls the ball, keeping it within arm's reach and pointing it directly towards the called gate.
- The player verbally calls out the target gate before playing the pass.
- Passes to the gates are accurate and weighted appropriately, travelling directly through the gate.
- The player exhibits a fluid, decisive motion from scanning to receiving to passing, without noticeable hesitation.
Progressions and variations
Making it harder
- Level 1: Call the gate number significantly before the pass is made, giving the player ample time to process and prepare their first touch.
- Level 2: Parent calls the gate as the ball is passed (standard drill).
- Level 3: Introduce a passive defender in the centre who moves to 'shadow' the player but does not tackle, adding visual pressure.
- Level 4: Reduce the size of the playing square or increase the number of gates to demand quicker scanning and more precise touches.
- Level 5: Introduce a condition where the player must play a one-touch pass if their scan and first touch allow for it.
- Level 6: Add a second feeder with a second ball, requiring the player to scan for two potential passes and decide which to receive based on the called gate.
- Level 7: The player must perform a specific skill before passing to the gate (e.g., a dummy, a drag-back), integrating technical skill with tactical awareness.
Alone, with a sibling, or in a group
- Solo: audio cues name a gate while the ball is being played off a wall.
- Sibling: one holds coloured cards behind the other during the pass; the receiver calls and plays.
- Co-op: 3v3 plus one, with the neutral player working as the pivot in the middle.
For the parent running it
- Receive in the middle and move the ball to whichever of four gates you call. Call it as the ball travels to them.
- Keep it fun and positive; praise effort and good tries, not just perfect execution. If frustration sets in, simplify the drill or take a break.
- Focus on one or two key coaching points at a time (e.g., 'Two looks first!' or 'Point that first touch!'), rather than correcting everything at once.
- Consider offering a small reward for hitting the benchmark (e.g., 'If you get 9/10, you pick the next drill!').
- This drill is excellent as a warm-up for a more extensive session or as a standalone technical practice. Aim for 2-3 rounds of 10 calls, 2-3 times a week, to build consistent habits.
- Don't hesitate to play along or demonstrate. Sometimes seeing you do it, even imperfectly, helps a child understand better.
On their own: Set four gates out and use a phone to call one while you keep a wall pass going.
Safety
- Ensure the playing area is free from hazards like rocks, uneven ground, or obstacles to prevent trips and falls.
- Remind players to wear appropriate footwear to avoid slips, especially when making quick turns.
- If multiple players are in the drill, ensure they maintain awareness of each other to prevent collisions during movement or retrieval of the ball.
- Provide regular water breaks, particularly in warmer weather, as constant movement and decision-making can be tiring.
- Check that the gates are stable and won't easily trip a player if bumped into.
More on training safely at home: Safety at Home.
Why it matters
This drill is fundamental for developing a player's tactical awareness in central positions, feeding into their ability to receive the ball under pressure and distribute it effectively. It's in the curriculum to cultivate 'game intelligence' – the capacity to quickly assess the environment, make informed decisions, and execute precise actions, which is crucial for maintaining possession and initiating attacks.
Related drills
Colour-Call Rondo
Normal keep-away, except a colour gets called and the next pass has to go towards that colour.
Two-Wall Scanning Gauntlet
Continuous wall passing while reading and calling a marker behind you.
Three-Colour Agility Maze
Quick feet through a small grid, exiting through whichever colour gets called.
Scan Clock
Four coloured cones set like a clock face, the ball always moving, and a colour called at random.
Run it with the Audio Coach
In Spatrian the Audio Coach talks your child through this drill while they play it, and each run is logged as PE time on the record your state asks for. The beta is opening to a small first group of homeschool families.